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Character Creation

Character Concept

Choose your Aspect, Nature, and Motivation.

Choose Attributes

All Attributes begin play at 1.

Prioritize your Attribute categories (Physical, Mental, Social). You have (7/6/4) points to assign between them.

Character Abilities

All Abilities begin play at 0.

Note your Aspect Abilities.

Air: Linguistics, Lore, Occult, Stealth, Thrown
Earth: Awareness, Craft, Integrity, Resistance, War
Fire: Athletics, Dodge, Melee, Presence, Socialize
Water: Bureaucracy, Brawl, Investigation, Larceny, Sail
Wood: Archery, Medicine, Performance, Ride, Survival

Choose your Favored Abilities. You can't 'double up' on a Caste Ability to get a better discount. Your character has three Favored Abilities.

Choose your Intrinsic Ability, it must be one of your Aspect or Favored Abilities.

Your character starts with the following Abilities for free: Archery, Brawl, Melee, or Thrown ●, Lore ●●, Performance ●, Presence ●, Socialize ●●, and War ●.

As an important note, the Scarlet Dynasty considers the Ability ratings above to be the absolute minimums acceptable for one of its Dragon-Blooded scions. Any character who wishes to advance in society will have significantly higher ratings.

Choose your Abilities. You get 30 Ability points to assign.

Essence, Virtues, and Willpower

All Virtues start at 1.

Your character starts play with Essence 2.

You have five points to distribute between the four Virtues of Compassion, Conviction, Temperance, and Valor. Having a Virtue rated at 1 is considered a sign of insanity and spiritual weakness in the Realm.

Select Intimacies for your character. You can have a number of natural Intimacies equal to your [Willpower + Compassion].

Your Willpower is the sum of your two highest Virtues, it cannot be altered from this value.

Charms

You begin play with the version of [Dragon's] Essence Overwhelming that matches your Aspect and any other General Charms you meet the prerequisites for.

You begin play with any Intrinsic Charms your character meets the prerequisites for.

Dragon-Blooded begin play with seven additional Charms of their choice.

Immaculate Dragon-Blooded begin play with two enlightenment Charms and five Charms of their choice. They may select Celestial Martial Arts Charms.

Backgrounds

Select your Backgrounds. Your character begins play with 12 points of Backgrounds, but none of your Backgrounds can be higher then ●●● without spending experience points.

Merits and Flaws

All Merits and Flaws are currently banned, pending playtesting.

Bonus Points

Characters no longer receive bonus points at character creation. Instead you receive 50XP to customize your character.
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July 2014

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