Apr. 20th, 2012 10:54 pm
dragon_blooded: (Default)
Editing History

20/04/12 - Removed Combo-OK, Discounted, and Immersion. Added Harmonious, Intrinsic, and Vocal.

07/05/2012 - Changed Purity Keyword.

Keywords )
dragon_blooded: (Default)
Design Goals

I thought I'd make a short post about my design goals for my DB rewrite.

Eliminating XP Sinks

Even post-Errata, many Dragon-Blooded Charms are just bad or are prerequisites for very slight upgrades. In the original rules, Soundless Action Prana, was the prerequisite for Zone of Silence Stance, a Charm that had no new or interesting effects, other then extending the area of the first Charm by a few yards. This isn't the only example of such, but at 10XP (or 12XP!) a Charm, and at a suggested 4XP a session, it's best to eliminate XP sinks altogether.

Eliminating XP Sinks goes hand in hand with,

Interesting Charms

Every Charm should be interesting. Players should be able to see immediately the purpose for a Charm and think, 'Cool, my character would use that'. The early Charms in a tree should not just be a speedbump that keeps a player away from the Charms they want.

Good Charms

Charms should not be terrible. That is all.


The language used to describe Dragon-Blooded in the original text and Errata is awful. Dragon-Blooded tend to be described in one of two ways, as dying in droves or as relates to their relationship with the Celestial Exalted. Dragon-Blooded are Exalted, and should be described as champions and heroes in their own right. Likewise, their Charms shouldn't mention the Celestial Exalted at all. Sadly, talking about the Celestial Exalted when writing about the Dragon-Blooded is so prolific that I've caught myself doing it many times.


Dragon-Blooded should have a heavy focus on Elemental Charms. Supposedly the Dragon-Blooded are actually more like five different types of Exalt. This should mean so much more than just making different colors of arrows. The different Aspects should approach everything differently, from language to combat.

Dragon-Blooded need more Cooperative Charms. Teamwork should be a major theme and an important aspects of their powers. Working together should allow them to rival the Celestial Exalted in power.

Martyr effects should be rare. Your character is not supposed to randomly die.
dragon_blooded: (water)

Optometry exists in the Second Age of man. Glasses are a Resources ● expense or a Resources ●● expense outside of the Realm.

Water Charms -- Investigation )
dragon_blooded: (pic#980321)
Jade Magical Material Bonuses

Blue Jade represents the element of Air, it adds -1 Speed, +1 Accuracy, and +1 Damage.
White Jade represents the element of Earth. It adds +1 Damage and +2 Defense.
Red Jade represents the element of Fire. It adds +1 Accuracy and +2 Damage.
Black Jade represents the element of Water. It adds +2 Accuracy and +1 Defense.
Green Jade represents the element of Wood. It adds +1 Accuracy, +1 Damage, and it steals one mote of Essence from any living creature struck and transfers it to the wielder.

Fire Charms -- Melee )


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