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Earth Charms -- War

Enfolded in the Dragon's Wings
Cost: 1m per Magnitude
Minimums: War ●, Essence ●
Type: Reflexive
Keywords: None
Duration: One Day
Prerequisites: None

Dragon-Blooded use this Charm to shield their own troops from the damaging effects of the their own powers and anima banners. This Charm renders a unit (and their mounts, if applicable) immune to the damaging effects of the character's anima. It also reduces the raw damage of elemental effects related to the character's Aspect by his [Essence]. A character can protect a unit with up to Magnitude equal to his [Essence] in this way, at a cost of 1 mote per Magnitude.

Tireless Footfalls Cadence
Cost: 2m per Magnitude
Minimums: War ●●●, Essence ●●
Type: Simple
Keywords: Combo-OK, Cooperative, Vocal
Duration: See Below
Prerequisites: Enfolded in the Dragon's Wings

This Charm is used to encourage and motivate soldiers. It typically takes the form of a fighting song or a call-and-response chant. As long as the Exalt maintains the Charm, his unit gains a number of automatic successes on fatigue rolls equal to his [Essence - 1], with a minimum of 1. Also, the unit's movement rate is doubled. A character can affect a unit with up to Magnitude equal to his [Essence] in this way, at a cost of 2 motes per Magnitude. Multiple Dragon Blooded can activate this Charm together, choosing a single character to serve as a focus. When used Cooperatively, the bonus successes on fatigue rolls increase to the focus' [Essence + 1 per additional Exalt] and the total magnitude that can be affected increases to the focus' [Essence + 1 per additional Exalt].

This Charm can be maintained for a number of hours equal to the Exalt's [Essence] + the [Stamina] rating of the lowest participant.

Armor Hardening Concentration
Cost: 2m per Magnitude
Minimums: War ●●●, Essence ●●
Type: Simple
Keywords: Combo-OK
Duration: One Scene
Prerequisites: Enfolded in the Dragon's Wings

This Charm increases the durability and protection of a unit's armor. It increases the armor rating of a piece of armor by the character's [Essence] or by his [Essence + 1] for any targets wearing white jade armor. A character can affect a unit with up to Magnitude equal to his [Essence] in this way, at a cost of 2 motes per Magnitude.

Courageous Swordsman Inspiration
Cost: 2m per Magnitude
Minimums: War ●●●, Essence ●●
Type: Simple
Keywords: Combo-OK
Duration: One Scene
Prerequisites: Enfolded in the Dragon's Wings

With this Charm a Dragon-Blooded can inspire his troops to greater acts of heroism. Targets of this Charm gain an additional -0 health level and +1 Valor while the Dragon-Blooded leads them directly. The 'phantom' health level granted by this Charm is always lost first when the unit takes damage, and cannot be recovered. A character can affect a unit with up to Magnitude equal to his [Essence] in this way, at a cost of 2 motes per Magnitude.

Ramparts Of Obedient Earth
Cost: 2m per cubic yard
Minimums: War ●●●●, Essence ●●●
Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisites: Courageous Swordsman Inspiration

This Charm allows a Dragon-Blooded to shape raw earth according to the demands of military tactics. The Dragon-Blooded spends 2m per cubic yard he wants to shape, clearing trenches, raising crude barriers, or compressing the earth to foul the advance of enemy soldiers. Cover created by this Charm grants a +2 bonus against hand-to-hand attacks and a bonus equal to the character's [Essence] against ranged attacks. Compressing the earth under the feet of enemy soldiers requires them to make a [Dexterity] + [Athletics] check with a difficulty equal to the Dragon-Blooded's [Essence] to avoid knockdown. Barriers and cover created by this Charm are made of compressed earth and have 5L/8B soak and a Hardness of 4. They require 20 health levels of damage to damage and 30 to destroy. This Charm can manipulate dirt, sand, pebbles, and mud, but it has no influence on rock unless the character has Essence 4+.

Dragon-Seared Battlefield
Cost: 8m
Minimums: War ●●●●, Essence ●●●
Type: Reflexive
Keywords: Cooperative, Elemental, Obvious
Duration: Instant
Prerequisites: Courageous Swordsman Inspiration, Ramparts Of Obedient Earth

Using this Charm allows a Dragon-Blooded to rain the destructive effects of his anima down on an area to impede his foes. The area of effect of this Charm is a sphere that has a radius of the character's [Essence x 50] yards. The Dragon-Blooded can invoke anywhere within line of sight. Anyone entering this area suffers an environmental penalty on all actions equal to half the Exalt's [War] rating. Other Dragon-Blooded who share the character's Aspect are immune, as are soldiers protected by Enfolded in the Dragon's Wings.

This is a Cooperative Charm, and multiple characters can invoke it together, choosing a single character as the focus. When used in this manner, the radius of the effect increases to [Essence of all participants x 100] yards and the penalty increases to half the focus' [War] rating, plus one for each participant.

Directed Wrath of [Element]
Cost: --
Minimums: War ●●●●●, Essence ●●●●
Type: Permanent
Keywords: Obvious, Shaping
Duration: Permanent
Prerequisites: Dragon-Seared Battlefield

This Charm allows a character greater control over the unleashed elements of a Dragon-Seared Battlefield or Dragon Vortex Attack. Each purchase of this Charm represents a different element the character can use to exert her will with. In the case of effects that cost motes, any character who contributed to invoking the Charm may pay them.

Air allows the character to move the field in any direction he indicates at any speed up to his maximum move rate. Earth allows the character to calcify the field into a solid wall for 6m. The field’s outer edge becomes indestructibly solid for a moment. Area attacks larger than the field effect everything around it normally, but do not penetrate the barrier. This is perfect defense. Fire allows the field to attach itself to a target individual, unit, object or vehicle within it. It constantly relocates to center on that target and stays affixed until given new instructions. Water allows the field to change size and shape, instantly assuming any form the Exalt can imagine that fits inside its maximum allowed radius. Wood allows the creator or any other participant to teleport to the center of the field.

Dragon Vortex Attack
Cost: 15m, 1W
Minimums: War ●●●●●, Essence ●●●●
Type: Reflexive
Keywords: Cooperative, Elemental, Obvious
Duration: One Scene
Prerequisites: Dragon-Seared Battlefield

This Charm is an improvement upon Dragon-Seared Battlefield, allowing the environmental effects generated by his anima to damage his foes. Anyone caught in the radius when this Charm is invoked suffers levels of lethal damage equal to the Dragon-Blooded's [Essence]. The same amount of damage is inflicted at the end of each of the Dragon-Blooded's actions for the rest of the scene. The Dragon-Blooded who invokes the Charm is immune to its effects, as are any other Dragon-Blooded who share his Aspect or whose anima banners are at the 8+ mote level. Mortal soldiers under the effects of Enfolded in the Dragon's Wings are similarly immune.

This is a Cooperative Charm, and multiple characters can invoke it together, choosing a single character as the focus. When used in this manner, the radius of the effect increases to [Essence of all participants x 100] yards, the penalty increases to half the focus' [War] rating, plus one for each participant, and the damage increases to the focus' [Essence + 1 per additional participant].

War Charms -- The Thousand Correct Actions

From Eggs to [Element] Dragons
Cost: 15m
Minimums: War ●●●●●, Essence ●●●
Type: Reflexive
Keywords: Combo-OK, Elemental
Duration: Two Weeks
Prerequisites: None

This is a cluster of five Charms, one per element, which allow a character to train and ready her forces for war. Using this Charm requires two full weeks of instruction, with ten hours of training each day. Students who miss more then five hours of instruction gain no benefit from this Charm. At the end of the training regimen, each student gains a dot in three of the traits their tutor's specific version of the Charm can teach. The increases in traits are assigned by the instructor. This Charm cannot 'stack' more then one dot onto a trait per training regimen. Finally, a character can instruct a group of students with Magnitude equal to his [Essence] rating.

Air can teach Conviction, Wits, Intelligence, and any Air Ability or non-sorcery Specialty for an Air Ability. Earth can teach Compassion, Stamina, Charisma, and any Earth Ability or Specialty for an Earth Ability. Fire Can teach Valor, Dexterity, Charisma, and any Fire Ability or Specialty for a Fire Ability. Water can teach Temperance, Strength, Stamina, and any Water Ability or Specialty for a Water Ability. Wood can teach Willpower, Dexterity, Perception, and any Wood Ability or Specialty for a Wood Ability. A character cannot teach a trait he does not possess, and cannot raise a student's traits higher then his own. Characters who gain dots by means of this Charm go into experience debt. It is considered auspicious for a training period to begin and end during a season which matches the element of its version, and if it does, trainees gain a 4th dot to allocate.

Celestial Exalts are valid targets for this Charm. Such characters require only an hour of instruction per day and the training regiment need only last a week.

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April 2012

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