Fire Charms -- Melee
Nov. 13th, 2011 09:05 pmJade Magical Material Bonuses
Blue Jade represents the element of Air, it adds -1 Speed, +1 Accuracy, and +1 Damage.
White Jade represents the element of Earth. It adds +1 Damage and +2 Defense.
Red Jade represents the element of Fire. It adds +1 Accuracy and +2 Damage.
Black Jade represents the element of Water. It adds +2 Accuracy and +1 Defense.
Green Jade represents the element of Wood. It adds +1 Accuracy, +1 Damage, and it steals one mote of Essence from any living creature struck and transfers it to the wielder.
( Fire Charms -- Melee )
Blue Jade represents the element of Air, it adds -1 Speed, +1 Accuracy, and +1 Damage.
White Jade represents the element of Earth. It adds +1 Damage and +2 Defense.
Red Jade represents the element of Fire. It adds +1 Accuracy and +2 Damage.
Black Jade represents the element of Water. It adds +2 Accuracy and +1 Defense.
Green Jade represents the element of Wood. It adds +1 Accuracy, +1 Damage, and it steals one mote of Essence from any living creature struck and transfers it to the wielder.
( Fire Charms -- Melee )
Earth Charms -- Resistance
Nov. 8th, 2011 11:17 amResistance
Crystallize
Crystallize is a special form of defense available only to Dragon-Blooded. When a character uses it, he briefly transmutes into his native element, absorbing an attack completely (in the case of Earth, Water, and Wood), or allowing the attack to pass through his body harmlessly (in the case of Air and Fire). This form of defense was first developed and used by Earth Aspects, hence its name. Without a stunt, crystallize cannot be used against attacks with no physical component.
The formula for determining a character's Crystallize DV or CDV is ([Resistance] + [Stamina] + [Essence])/2.
The successful use of crystallize as a defense negates an attack, exactly as though a character had used Parry or Dodge.
Crystallize is similar to Dodge, and an attack that is undodgeable also penetrates this form of defense.
Editing History
20/04/12 - Changed [Element]-Body Bulwark to reflect new rules, more changes may be pending post a playtest. Changed Shield of [Element] to reflect new rules/balance. Nerf to Unbreakable Body of [Element]. Format and clarity edits, as always.
22/04/12 - Removed prerequisites from Impervious Skin of [Element] Technique.
( Earth Charms -- Resistance )
Crystallize
Crystallize is a special form of defense available only to Dragon-Blooded. When a character uses it, he briefly transmutes into his native element, absorbing an attack completely (in the case of Earth, Water, and Wood), or allowing the attack to pass through his body harmlessly (in the case of Air and Fire). This form of defense was first developed and used by Earth Aspects, hence its name. Without a stunt, crystallize cannot be used against attacks with no physical component.
The formula for determining a character's Crystallize DV or CDV is ([Resistance] + [Stamina] + [Essence])/2.
The successful use of crystallize as a defense negates an attack, exactly as though a character had used Parry or Dodge.
Crystallize is similar to Dodge, and an attack that is undodgeable also penetrates this form of defense.
Editing History
20/04/12 - Changed [Element]-Body Bulwark to reflect new rules, more changes may be pending post a playtest. Changed Shield of [Element] to reflect new rules/balance. Nerf to Unbreakable Body of [Element]. Format and clarity edits, as always.
22/04/12 - Removed prerequisites from Impervious Skin of [Element] Technique.
( Earth Charms -- Resistance )
Earth Charms -- Integrity
Nov. 7th, 2011 09:19 pmEditing History
17/04/12 - Removed Transcendent Mien of [Element], as Essence is currently capped at 5, it may be restored post-playtests. Added [Dragon's] Epic Heroism. Edits for languages, clarity, format.
07/05/12 - Buff to Oath of Ten Thousand Dragons because I realized it sucked. Change to [Dragon's] Epic Heroism because something changed within the system. Removed some prerequisites to make the Charm trees make more sense and make buy-in for mental defenses less difficult.
( Earth Charms -- Integrity )
17/04/12 - Removed Transcendent Mien of [Element], as Essence is currently capped at 5, it may be restored post-playtests. Added [Dragon's] Epic Heroism. Edits for languages, clarity, format.
07/05/12 - Buff to Oath of Ten Thousand Dragons because I realized it sucked. Change to [Dragon's] Epic Heroism because something changed within the system. Removed some prerequisites to make the Charm trees make more sense and make buy-in for mental defenses less difficult.
( Earth Charms -- Integrity )
Earth Charms -- Craft
Nov. 7th, 2011 08:23 pmEarth Aspect -- Craft
The Craft Ability is divided into separate Abilities, each governing a different Craft. The ten most common Craft Abilities (and examples of items they allow the character to create) are listed below.
Mortal Crafts
● Air: calligraphy, jewelry-making, instruments, glassblowing
● Earth*: masonry, stone cutting, sculpting
● Fire**: blacksmithing, ceramics
● Water: cooking, brewing, leather-working, pharmacy, poison-making
● Wood***: carpentry, weaving, paper-making, flower-arranging
* The most common Craft Ability used in Manse building.
** The Ability used in the forging of Artifact weapons
*** The second Craft Ability typically used in the building of manses.
Exalted and Divine Crafts
● Magitech: Used to created the mechanical devices of Autochton, warstriders, thinking machines, essence engines, and other similar wonders.
● Glamour: Used by the Fair Folk to shape the Wyld, emotions, dreams, and Virtues into tangible things.
● Genesis: Used in the creation of life.
● Fate: Used by the Sidereals to plan and manage destinies.
● Necrotech: Used to forge soulsteel, golems, undead monsters, and living war machines. Necrotech allows the use of flesh and ghostly corpus as materials.
The Craft Ability and Player Characters
At character creation, a player character is assumed to possess all elemental crafts at the same rating as his Craft Ability. Access to exotic Crafts is purchased for 3XP each, and the exotic Craft is thereafter used with the character's normal Craft Ability.
Craft rolls are made using [Intelligence] + [Craft].
Editing History
17/04/12 - Buffed Craft Ability to eliminate XP sinks for players. Removed the need for exotic materials in Artifact creation. Added [Dragon] Shapes the World. Removed Wondrous Genius of Pasiap, as it was no longer necessary with the removal of most Craft XP sinks. Removed Charm of Lessser/Greater Unmaking because they were terrible.
( Building A Better World -- Forging Wonders )
( Earth Charms -- Craft )
The Craft Ability is divided into separate Abilities, each governing a different Craft. The ten most common Craft Abilities (and examples of items they allow the character to create) are listed below.
Mortal Crafts
● Air: calligraphy, jewelry-making, instruments, glassblowing
● Earth*: masonry, stone cutting, sculpting
● Fire**: blacksmithing, ceramics
● Water: cooking, brewing, leather-working, pharmacy, poison-making
● Wood***: carpentry, weaving, paper-making, flower-arranging
* The most common Craft Ability used in Manse building.
** The Ability used in the forging of Artifact weapons
*** The second Craft Ability typically used in the building of manses.
Exalted and Divine Crafts
● Magitech: Used to created the mechanical devices of Autochton, warstriders, thinking machines, essence engines, and other similar wonders.
● Glamour: Used by the Fair Folk to shape the Wyld, emotions, dreams, and Virtues into tangible things.
● Genesis: Used in the creation of life.
● Fate: Used by the Sidereals to plan and manage destinies.
● Necrotech: Used to forge soulsteel, golems, undead monsters, and living war machines. Necrotech allows the use of flesh and ghostly corpus as materials.
The Craft Ability and Player Characters
At character creation, a player character is assumed to possess all elemental crafts at the same rating as his Craft Ability. Access to exotic Crafts is purchased for 3XP each, and the exotic Craft is thereafter used with the character's normal Craft Ability.
Craft rolls are made using [Intelligence] + [Craft].
Editing History
17/04/12 - Buffed Craft Ability to eliminate XP sinks for players. Removed the need for exotic materials in Artifact creation. Added [Dragon] Shapes the World. Removed Wondrous Genius of Pasiap, as it was no longer necessary with the removal of most Craft XP sinks. Removed Charm of Lessser/Greater Unmaking because they were terrible.
( Building A Better World -- Forging Wonders )
( Earth Charms -- Craft )